by Grant Smuts
So where exactly do we start? Beginnings are important things, and those who’ve tried penning a story or a poem know that sometimes the most daunting thing in the world is the blank page. So many things in the heart and mind, so many resolutions, so much to report, but I feel that the first thing we really need to say is
A day after our launch, we hit 300 views and the count is still climbing steadily, due, perhaps to our twitter accounts and spamming the hell out of our friends on facebook (We’re both sorry and not sorry at all), but also due, perhaps to all our readers telling everyone else ‘hey, you know that weird guy? Well he and his equally weird friends started a magazine. Check it out!’
So for those who haven’t yet had a chance to check out the magazine, let me give a you brief intro to it. Troll Magazine is an online magazine started by a bunch of geeks who may have had a few too many idle moments, and who played too many video games, have read too many things about dragons, wizards, dark lords, magical artifacts of doom and now possess a cornucopia of knowledge that can only be applied to writing about these things.
We have a stubborn, pig-headed refusal to look reality in the face. Reality was the thing giving us dirty looks at high school, and then going on to poke fun at humanities students at university. Reality, with its ugly leer, rancid breath, and yellow teeth. You get my point.
Was it any surprise we found some consolation in Fantasy?
Troll Magazine is our desire to reveal the world of fantasy and to tell our stories.
To this end we have the Kill Sessions, an original dark fantasy story featuring assassins, with individual stories written by the ever poetic Gabriel Francis and the grimly philosophical Grant Smuts, and the gritty tale of Tabbard Lark and the Gilded Blade, written with the unique wit and humor of Gerald Dhunrajah.
Also in the magazine we cover popular elements of fantasy, such as the differing races often encountered in a high fantasy setting (Elves in Issue 1), magical spells (Magic Missile, Issue 1), and famous weapons (Excalibur, Issue 1).
We also do video game reviews and opinion pieces (Top Ten Fantasy Video Games of All Time, Issue 1), and we hope to expand on our poetry section.
We have two talented artists on board, Christopher MacLean and Ernest De Wet who have helped give our magazine a distinctive character.
There’s so much more to come. We have a lot of hopes for the magazine, and we’re glad we have had so many people joining us on this Quest.
Our debut issue was our building block, and we almost immediately found a dozen ways to improve what we already have, so we’re looking forward to our next issue. We hope you are too!
If you haven’t already, read our magazine for free online at